Listener Brian Bowes asked us for ways to "quickify" one's work and that opened up broad discussion amongst our panel of Ninjas this week. We go to extraordinary lengths to unravel the mysteries of particle board, delve deeply into our individual art processes, and make frequent mention of a certain Art Director of whom you may have heard.
http://mchughstudios.com/ninjamountain_podcast/episode43.mp3
Subscribe on iTunes, damn your eyes!!!
Show Notes:
Jon Schindehette
Masonite
Mattias Snygg
Ninjas on this episode:
Ralph Horsley
Anne Stokes
Socar Myles
Patrick McEvoy
Jeremy McHugh
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9 comments:
JON SCHINDEHETTE!
I don't get it, Socar :D What's so funny about Jon's name?
I think there are much weirder surnames out there. (like mine)
*hides*
Oh, and btw: YAAAAAY! \o/
NEW EPISODE!!!!!!!111111
Well, when I try to think about it objectively, I can't imagine what's so funny about Jon Schindehette's name.
But when someone says it on the show, I'm all "ooh-hoo-hoo, funny name!"
I am so NEVER getting hired by Wizards. HAHAHA!
I could be wrong, but I think Mr. Schindehette is actually a fan of yours. Don't give up on them Wizards yet! ;)
Socar makes me smile....a lot! I think my wife finds it interesting that another woman, with a fetching accent, runs around saying my name repeatedly though :)
Another enjoyable show folks!
Thanks Jan and Jon. Always glad to have both of you listening, and commenting. And special thanks to Jon for being such a NM supporter on Artorder!
Now, let's hear a big round of applause for the comedy stylings of the lovely and talented Socar Myles, idol of millions! Thank you, ladies and gentlemen.
-Patrick
I think this is yet another good thing that maybe you guys should add more of, quite in depth talk of materials you do use, whether digital or traditional. It was actually quite informative bit about mdf and Masonite.
Hey there ninjas! I'm really far behind on the podcasts seeing as this episode is from 2.5 years ago, but hearing Socar's computer woes reminded me of a tip I sometimes use.
If you're in a situation where you need to work at a file size you're computer has difficulty working with and you're working on a specific area for a length of time (if you're, for example, rendering a face, etc), you can flatten, delete, or crop out the layers and areas of the image that you're not currently using to reduce the file size and speed up the program's reaction time. Even if you're only working on that area for an hour or so, that can really help you stay with the problem until it's solved without getting annoyed or distracted because your computer's taking forever to save or render brush strokes. (Just make sure you save the reduced file with a different name so you don't accidentally save over the master file!)
Btw thanks for the awesome podcast! <3
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